![]() You should have plenty of stacks to dump into this enemy. Warrior of Elune is very potent for Hand from Beyond. These enemies can only be interrupted stuns and knockbacks do not interrupt their cast. Always try to kill it without using your interrupt. You have two options here: Kill it before the cast finishes, or interrupt it with Solar Beam. These enemies spawn every 30sec and start to cast Grasp from Beyond. Shadowy Vestige have a smaller health pool and thus your time can be spent on other enemies. Moonfire should be cast on Shadowy Fiend, but not Shadowy Vestige. Your Starfall, Sunfire, and Moonfire will naturally rot them away. ![]() These enemies should be cleaved down, but do not focus your effort on them. Shadowy Fiend and Shadowy Vestige are not very threatening, but don't let them hit you. Karam may be crowd controlled, however, the duration of CC is reduced to that of PVP timers and diminishing returns. He will use Purgatory two times and each cast signals the start of the next phase. When you knock Karam down to 33.3% health, he will cast Purgatory and start to heal over the next 35sec back up to roughly 70%. Karam acts as the trigger for transitioning between the phases. Karam Magespear will fixate to the player while he's active. This doesn't do much of anything and is easily countered by Restoration Affinity. While Raest is active, he will cast Shadow Bolt at the player. Shadowy Energies goes away during phase transitions and is removed in the final phase (Phase 3). Raest Magespear will channel Ritual and is immune to damage while Karam Magespear is actively chasing you. But you will have fulfilled the requirements if you defeat Raest and you will have earned your Artifact appearance too! The encounter will not end until both Raest Magespear and Karam Magespear are defeated. The scenario's win condition is just that you defeat Raest Magespear. After that, it's a toss-up between Prydaz, Xavaric's Magnum Opus and Impeccable Fel Essence. If you have the choice, Oneth's Intuition is the next best item. Other legendary items are flexible, it does not matter. It doesn't get better than Sephuz's Secret. It's easy to proc, and it provides a huge boost to burst damage. Sephuz's Secret is, by far, the best item for this scenario. These can be exchanged with Wild Charge and Mass Entanglement, respectively. The only flexible talents are Displacer Beast and Typhoon. I strongly recommend you take what is suggested below, especially Soul of the Forest, Shooting Stars, and Stellar Drift.
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